Platform: Oculus Rift
Genre: Action, Top down, Strategy
Release: 2017
Engine: UE4
For Landfall, I worked on the following:
- UI/UX design: establish visual style, helped other UX designer with interaction design (visual states, behavior, motion/element design), implementation support (blueprint, meshes, textures, materials, widgets)
- Environment art: Some props, asset placement, lighting, greyboxing
![](https://pdevos.nl/wp-content/uploads/2020/07/Store_Landscape-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/LF13-1024x574.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/landfall-review-02.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/LF04-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/LF11-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/LF08-1024x576.png)