Platform: Microsoft Windows, Windows Phone, iOS
Genre: Action
Release: 2015
Engine: Custom engine by Vanguard Games
For Halo: Spartan Strike, I worked on the following:
- Environment art: prop modeling, environment assets, level placement, lighting, collision
- UI/UX: support
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_1-1024x640.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_2-1024x640.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_3-1024x640.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_4-1024x640.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_5-1024x640.jpg)
![](https://pdevos.nl/wp-content/uploads/2020/07/strike_big_6-1024x640.jpg)
https://store.steampowered.com/app/324570/Halo_Spartan_Strike/