Platform: Samsung Gear VR, Oculus Go, Oculus Quest
Genre: Action
Release: 2018/2020
Engine: UE4
For Coaster Combat, I worked on the following:
- UI/UX design: establish visual style, interaction design (flow, states, wireframing), iconography, implementation (meshes, textures, materials), blueprints
- Environment art: art direction, management of environment artists
- Optimization: analysis, profiling, shader optimizations
![](https://pdevos.nl/wp-content/uploads/2020/07/CCQ_Keyart-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/Leaderboards-1-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/CursedCastle-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/HimalayaHeights-1-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/PirateParadise-1-1024x576.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/NeonNight-1-1024x576.png)
https://www.oculus.com/experiences/go/1760614770655589