Project: Landfall

Platform: Oculus Rift
Genre: Action, Top down, Strategy
Release: 2017
Engine: UE4

For Landfall, I worked on the following:

  • UI/UX design: establish visual style, helped other UX designer with interaction design (visual states, behavior, motion/element design), implementation support (blueprint, meshes, textures, materials, widgets)
  • Environment art: Some props, asset placement, lighting, greyboxing

https://www.oculus.com/experiences/rift/1239137822800670/

https://forcefieldxr.com/project/landfall/