Platform: Oculus Rift
Genre: Action, Top down, Strategy
Release: 2017
Engine: UE4
For Landfall, I worked on the following:
- UI/UX design: establish visual style, helped other UX designer with interaction design (visual states, behavior, motion/element design), implementation support (blueprint, meshes, textures, materials, widgets)
- Environment art: Some props, asset placement, lighting, greyboxing
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