Platform: Oculus Gear VR
Genre: Action/Adventure
Release: 2017
Engine: Unity
For TERM1NAL, I worked on the following:
- UI/UX: visual design, iconography, implementation
- Environment art: blockouts, props, visual design
- Performance optimization: analysis, profiling, shader optimizations, draw call reductions
![](https://pdevos.nl/wp-content/uploads/2020/07/UIScreen01-1024x668.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/UIScreen02-1024x668.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/Term1nal_Screenshot1-1024x561.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/Term1nal_Screenshot2-1024x561.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/Term1nal_Screenshot3-1024x561.png)
![](https://pdevos.nl/wp-content/uploads/2020/07/Term1nal_Screenshot4-1024x561.png)
https://forcefieldxr.com/project/term1nal/
https://www.oculus.com/experiences/gear-vr/1399384500081918/