Project: Halo: Spartan Assault

Platform: Windows (steam), Windows Phone, iOS, Xbox 360, Xbox One
Genre: Action, Multiplayer
Release: 2013
Engine: Custom engine by Vanguard Games

For Halo: Spartan Assault, I worked on the following:

  • Environment art: prop modeling, environment assets, level placement, lighting, collision
  • UI/UX: establishing style, iconography, backgrounds, trims, buttons, states
For the multiplayer mode, we added Forerunner environments. I did most of the environment design and prop design.
I handled the level placement and collision for this level
I made the bridge asset used in this level
I established the visual style of the environment during this tutorial mission
Layout, main presentation concept, iconography, by me
I worked on the visual treatment (including background, based on photobashed sattelite images) and iconography of this screen
These are the icons I designed for the achievements
I handled the screen design, iconography, visual style for this screen
Shown here is a selection of the ‘medal’ designs I did.