Peter de Vos

Commercial work

Halo: Spartan Strike

Peter
April 19, 2015

Platform: Microsoft Windows, Windows Phone, iOS
Genre: Action
Release: 2015
Engine: Custom engine by Vanguard Games

For Halo: Spartan Strike, I worked on the following:

  • Environment art: prop modeling, environment assets, level placement, lighting, collision
  • UI/UX: support

https://store.steampowered.com/app/324570/Halo_Spartan_Strike/

http://www.vanguardgames.net/halo-spartan-strike/

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Experienced Lead Game Artist with a demonstrated history of working in the entertainment industry.

Skilled in level / environment design, asset creation, performance optimization, UI / UX design.

As a creative, analytical and structured team player I love the process of creative collaboration, and ensuring a good team morale.

I’m a strong design professional with a Bachelor of Arts (B.A.) focused in Game Design & Development from the Utrecht School of Arts and Technology.

Curriculum Vitae (PDF)

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