Peter de Vos

Commercial work

Halo: Spartan Strike

Peter
April 19, 2015

Platform: Microsoft Windows, Windows Phone, iOS
Genre: Action
Release: 2015
Engine: Custom engine by Vanguard Games

For Halo: Spartan Strike, I worked on the following:

  • Environment art: prop modeling, environment assets, level placement, lighting, collision
  • UI/UX: support

https://store.steampowered.com/app/324570/Halo_Spartan_Strike/

http://www.vanguardgames.net/halo-spartan-strike/

PreviousPrevious post: Project: Halo: Spartan Assault
NextNext post:Project: Landfall

I’m an experienced Art Lead & Director with a Bachelor of Arts (B.A.) focused in Game Design & Development from the Utrecht School of Arts and Technology, working in the entertainment industry for over 15 years.

Skilled in art direction, creative direction, asset creation, performance optimization, UI / UX design, AR/VR development, coaching & mentoring.

As a creative, analytical and structured team player I love the process of creative collaboration, and ensuring a good team morale.

Feel free to e-mail me to get in touch.

Curriculum Vitae

Find me on LinkedIn!Find me on Artstation!

Copyright © 2026 Peter de Vos | Theme by: Theme Horse | Proudly Powered by: WordPress