Peter de Vos

Personal work

Sci-fi helmet

Peter
May 24, 2018

Software used: Maya, Substance Painter

A sci-fi helmet I did as a personal project to practice hard-surface modeling.

Original concept by Thomas Wievegg

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Experienced Lead Game Artist with a demonstrated history of working in the entertainment industry.

Skilled in level / environment design, asset creation, performance optimization, UI / UX design.

As a creative, analytical and structured team player I love the process of creative collaboration, and ensuring a good team morale.

I’m a strong design professional with a Bachelor of Arts (B.A.) focused in Game Design & Development from the Utrecht School of Arts and Technology.

Curriculum Vitae (PDF)

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