Platform: Oculus Quest
For Timestall, I worked on the following:
- UI & UX: establish visual style, interaction design (flow, states, wireframing), iconography, implementation (meshes, textures, materials), blueprints
- Level design: worked together with game designer for greyboxing, level block-outs
- Environment art: helped out with some gameplay objects, and some environment assets
- Performance optimization: main optimization art specialist for the majority of the project. Establish optimization strategy, analysis/profiling, performance upkeep, shader optimizations, drawcall/overdraw reductions.