Project: Star Trek: Bridge Crew (port to Oculus Quest)

Platform: Oculus Quest
Genre: Strategy, Multiplayer
Release: 2019
Engine: Unity

For Star Trek: Bridge Crew Quest, I worked on the following:

  • Lead artist: managing team of artists, planning/budgeting, coaching
  • Optimization: analysis, profiling, content optimization (material merging, overdraw reductions, shader optimizations, UI optimizations (UI canvases, draw call reductions)
  • Content management: maintaining clean project setup and efficient workflows