Project: Time Stall

Platform: Oculus Quest
Genre: Puzzle/Adventure
Release: 2019
Engine: UE4

For Timestall, I worked on the following:

  • UI & UX: establish visual style, interaction design (flow, states, wireframing), iconography, implementation (meshes, textures, materials), blueprints
  • Level design: worked together with game designer for greyboxing, level block-outs
  • Environment art: helped out with some gameplay objects, and some environment assets
  • Performance optimization: main optimization art specialist for the majority of the project. Establish optimization strategy, analysis/profiling, performance upkeep, shader optimizations, drawcall/overdraw reductions.
Fantastic Leap, TimeStall’s ship. Made by me, based on internal concept sketch.
Fantastic Leap, TimeStall’s ship. Made by me, based on internal concept sketch.

https://forcefieldxr.com/project/timestall/

https://www.oculus.com/experiences/quest/2055554051161375