UI/UX: establishing style, iconography, backgrounds, trims, buttons, states
For the multiplayer mode, we added Forerunner environments. I did most of the environment design and prop design.I handled the level placement and collision for this levelI made the bridge asset used in this levelI established the visual style of the environment during this tutorial missionLayout, main presentation concept, iconography, by meI worked on the visual treatment (including background, based on photobashed sattelite images) and iconography of this screenThese are the icons I designed for the achievementsI handled the screen design, iconography, visual style for this screenShown here is a selection of the ‘medal’ designs I did.