Platform: Windows (steam), Windows Phone, iOS, Xbox 360, Xbox One
Genre: Action, Multiplayer
Release: 2013
Engine: Custom engine by Vanguard Games
For Halo: Spartan Assault, I worked on the following:
- Environment art: prop modeling, environment assets, level placement, lighting, collision
- UI/UX: establishing style, iconography, backgrounds, trims, buttons, states
http://www.vanguardgames.net/halo-spartan-assault/
https://store.steampowered.com/app/277430/Halo_Spartan_Assault/